Joseph Carra`

Senior Mastering Engineer / Project Manager

Joe is the chief audio engineer at Crystal Mastering. His career spans over two decades, from tape based mastering, through to the digital revolution that has taken over the music industry. The half inch master tapes that were once delivered to him in person, have now become hi-resolution audio files, more often than not, sent via the internet. Even with all this digital disruption in the music industry, Joe is still an avid user of analogue gear, and has learnt to fuse the two technologies in a productive and creative fashion.

Whilst finishing his music & audio studies at La Trobe University, Joe worked in the quality control section of a cassette manufacturing plant. Here, his job entailed listening to the production master against the duplicate, trying to hear any audible differences or flaws introduced by the manufacturing stage. After some time at this, he found himself working in the cassette mastering room, where CD mastering followed soon after.

Joe is also Project Manager on all digisiting projects. His vast experience with tape machines and hands-on experience with audio digitising, has allowed Joe to give guidance and support to the entire team during the course of projects both small and large.

Joe has worked with acts such as King Gizzard & The Lizard Wizard, Courtney Barnett, Illy, Eddy Current Suppression Ring, Plutonic Lab, San Cisco, Safia, Dick Diver, Trem One, The Peep Temple, The Potbelleez, Super Wild Horses, Darryn Farrugia, Eagle & the Worm, Bliss N Eso, Augie March, Jackie Onassis, Be’lakor, Mekanism, M-Phazes, Russell Morris, The Waifs, Bloc Party, 50 Lions, Brad Strutt, Jess Harlen, Pegz, Sgt Slick, Collards Greens & Gravy, Dj Havana Brown, Lloyd Speigel, The Murlocs, Planetshakers, The Blackeyed Susans, Ministry of Sound, The Funkoars & Archie Roach.

Overview of Joe’s work at Discogs

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Redmond Black

Mastering Engineer/ Team Leader

From handed-down reel-to-reel tape and cassette recorders in his childhood, Red has been obsessed with audio for the vast majority of his life. Red has combined his love of analogue and digital audio systems and has built up extensive experience across various aspects of not only studio and live music production, but also composition and sound design for film and television.

 As well as his mastering duties, Redmond is also team leader on our larger digitising projects and has developed several of the quality assurance strategies employed in the studio.

With credits as a composer, music producer, programmer, audio engineer and sound designer, Red has earned a reputation as an engineer who works tirelessly to get the most out of every project he’s involved in.

Red has recently worked with acts such as Mushroom Giant, Aluka, Ennis Tola, Sleep Parade, Geamala, Shiver Canyon, Roni Shewan, Glasfrosch, Rouge Fonce, A State of Flux, Art of Wor, Copse and Varliiba.

Bradley Clarke

Digitising Engineer

Bradley Clarke is the newest member of our team. A graduate of the JMC Audio college, Brad is involved on many of our digitising and restoration projects, working mostly with the studio’s vast collection of analogue tape machines.
A highlight amongst his projects is the international, classical release for ‘The Spivakovsky Project’.
Brad also excels in the use of ‘menu log’ and has trained all staff on the use of this fundamental studio app.

Amarevois

Digitising Engineer

A seasoned, studio pro, Amarevois has over 20 years experience as an audio engineer in both the analogue and digital domains. Her skills range from recording, mixing, location sound, ADR, sound design, foley work and post production for film and television.

As of 2013, Amarevois brought her extensive array of studio experience to Crystal Mastering, and has worked on many digitising projects. Her customer service and professional approach to all projects makes her a great asset to the team.

Belinda Coomes

Digitising Engineer

Belinda studied Bachelor of Composition at Box Hill Institute where she focused on orchestration and arranging, music for film, and music for games. Since this time she has focused on furthering her skills in composition, audio engineering, and post-production, which has allowed her to attain placements on TV, compose music for short films, documentaries, and video games.

With years of experience working in audio Belinda also lends her skills to the studio on digitsing projects.